![]() Day 1 – Absolute Basics – Blender introduction tutorial You won’t become a Blender guru in 7 days but you will get a strong foundation to build on your skills as 3d artist. They have divided the Blender 3D tutorial into 7 days. The focus here is to get comfortable in 3D for the first time. The content of this Blender tutorial is pretty simple in itself. ![]() Once you are done with this series and have practised a bit of Blender 3D, then you can go and look into this one, as they talk about topics such as 3d layout, Lighting, Hair, particles, dealing with dynamics, simulation, fluid, smoke, etc. Looks like they have profiles now so non-standardisms could be moved to the classic profile.Blender Tutorial, Introduction to Blender – For Absolute BeginnersĪlso, this series is in preparation for their next upcoming series, which is about 3d content creation. To be a good desktop citizen these things still need to be addressed. Probably could do individually, but don't yet have time, and risk conflicts. ![]() Option doesn't seem to exist to change them in a group to standards. Is this a lack of interest? Or special-snowflake syndrome?Īnother quibble with media apps is that they want to use their own special hotkeys for zooming, panning etc, but I never want them to be different from my browser and/or web maps, which are used every single day. I first learned about Fitt's Law in the 90s, not exactly new: So you can't easily hit it without slowing down. When in full screen the top left menu doesn't extend to the edge of the screen. Window always opens maximized, which I never want. I've started using it this month due to hearing things had been improved, but what did I find? This is an impressive project, but I was hoping the UX standardization would continue.
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